This BBS is a character code can only be used Shift-JIS. Please write in English so garbled and unreadable However, it does not write English sentences of all as spam. Please put the Japanese something to the top
Sorry for the inconvenience, this is what I wrote yesterday:
I'm using your .mqo importer for 3ds Max 2009 to develop custom game levels for Tomb Raider using a small program called Meta2TR to extract their geometry and edit them on Max. I've found some bugs both in 2009 version as well in 2012 version (both downloaded from maxplugins.de): - After the importing on Max, the original vertex color (that represent the lighting of the level) is totally lost, so I must recreate the entire levels' lighting using Radiosity or painting it with Assign vertex color modifier. This isn't a big problem because I just want to edit it using radiosity, but it would be great if I can anyway decide if use or not the original lighting;
- The imported materials appears with an opacity map and a bump map that don't exist in the original level. I could always delete the manually, but it's a very long and boring operation, because for every level I use something like 650 different textures spreaded in up to 250 different locations. You'll understand that is really a boring operation;
- This is very strange and I don't understand because it happens: in all the imported geometry needs to be activated the Backface Cull in the Right click->Object properties menu. All the locations appear with something like 2-sided face, and it's really difficult edit the locations without this option. Do you know a method to avoid this?
Vertex color itself has been loaded. The material does not reflect, however. Please give a set of diffuse material, such as VertexColor to yourself.
With respect to transparency maps and bump maps do not know. Should not be loaded unless the file name is specified.
I have not already in possession of a development environment of MAX unfortunately. So that has opened the source to the public, we request that you have to fix it yourself if possible.