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Max 2009 MQO importer bugs “ŠeŽÒFWalrus “Še“úF2012/04/13(Fri) 02:41 No.7703

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Re: Max 2009 MQO importer bugs - sio29   2012/04/13(Fri) 16:16 No.7704
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Re: Max 2009 MQO importer bugs - Walrus   2012/04/13(Fri) 20:09 No.7705
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Sorry for the inconvenience, this is what I wrote yesterday:

I'm using your .mqo importer for 3ds Max 2009 to develop custom game levels for Tomb Raider using a small program called Meta2TR to extract their geometry and edit them on Max. I've found some bugs both in 2009 version as well in 2012 version (both downloaded from maxplugins.de):
- After the importing on Max, the original vertex color (that represent the lighting of the level) is totally lost, so I must recreate the entire levels' lighting using Radiosity or painting it with Assign vertex color modifier. This isn't a big problem because I just want to edit it using radiosity, but it would be great if I can anyway decide if use or not the original lighting;

- The imported materials appears with an opacity map and a bump map that don't exist in the original level. I could always delete the manually, but it's a very long and boring operation, because for every level I use something like 650 different textures spreaded in up to 250 different locations. You'll understand that is really a boring operation;


- This is very strange and I don't understand because it happens: in all the imported geometry needs to be activated the Backface Cull in the Right click->Object properties menu. All the locations appear with something like 2-sided face, and it's really difficult edit the locations without this option. Do you know a method to avoid this?

Thank you.
Re: Max 2009 MQO importer bugs - sio29   2012/04/13(Fri) 21:42 No.7706
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Vertex color itself has been loaded. The material does not reflect, however.
Please give a set of diffuse material, such as VertexColor to yourself.

With respect to transparency maps and bump maps do not know.
Should not be loaded unless the file name is specified.

I have not already in possession of a development environment of MAX unfortunately.
So that has opened the source to the public, we request that you have to fix it yourself if possible.
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